lunes, 18 de enero de 2021

My favorite ending in Cyberpunk 2077

 The game of Cyberpunk has a huge amount of bugs, of that there are no doubts and the gameplay is simple, which according to the opinion of several people should be something bad, but those details are in a second term in relation to the different endings. If you finish the missions related to the guard of the Arasaka, Panam and Johny, at the end of the game you can choose between one of those three endings, apart from there are other two secret endings.


These endings make the game experience satisfactory to a great extent, since they allow us to observe how different scenarios develop before our eyes, the truth is that my favorite is the Arasaka's. Arasaka's ending, named after the devil, shows us what happens if we support Mr. Arasaka's daughter who is killed at the end of the first chapter.


After what is achieved to defeat the usurper son and you are operated in a satellite belonging to the Arasaka company, you wake up and after a frustrating recovery it is revealed that you are going to die (like in all the endings), you have 6 months left and the biggest company in the world can continue growing without problems. 


The end of the devil seems to be built to be the end with the worst possible consequences, but taking into account that in all the endings you are going to be burdened by the fuck, because it is not so serious, however a huge guilt is manifested through nightmare that V suffers during his recovery. 


In relation to the tarot, the devil is usually related in a traditional way to sexual passions, fraudulent business and creativity, but what gives a better idea of what a card is trying to say is related to the drawing in particular, needless to say that the interpretation is personal, but in cyberpunk tarot the devil is presented with a multitude of eyes (moons, plates) and a person who aggressively seems to be directed against whoever observes the card. 



The illustration seems to me to indicate the meaning they want to give in the end, the devil like Arasaka offers multiple options in the form of eyes and leads aggressively towards the confrontation of V with his lower instincts, however the way he perceives the results should not be so closed in my opinion.


The argument of "betrayal" that some seek to sow in V's mind does not make much sense, in the end he is a mercenary and he is taking the route that demands the least risk from the people he cares about, it is just another job and in the end the reward is saving his life. But what is truly sad about this ending, could be related again to the image of the devil, an aggressive old man with multiple plates, trays, spheres or blank spaces at his disposal.

I mean that in this ending Arasaka's project is completed, the souls of a handful of powerful people will go on passing from body to body, those of always stay with everything and you helped them.


And from that reflection, this is the most striking ending for me, since it generates a feeling of suffocation and emptiness that really shook me as a player, since other endings, although less negative, fail to generate a real shock. The endings make the experience of the game gain more depth and although the game still feels half-baked, thanks to the endings I get a good taste in my mouth. 


martes, 12 de enero de 2021

Zuggtmoy the RETURN

 I decided that the main antagonist of the version I am making of "Keep on the Borderlands" is going to be the forgotten mushroom queen, Zuggtmoy. I plan to use the food chain as an explanation of how the evil entity gained access to the vicinity of Phandalin.



Reviewing the Abyss adventure...you can find some information regarding the effects that the presence of Zuggtmoy produces in the region, for example:


-Fungi that allow to transform the creatures of the region into zombies.


-Fungi that generate effects of temporary madness.


-Modify the biome of the region.


Based on the suggestions of the books the food chain is the only thing that is needed to expand the influence of the queen fungus without having to present the devil with all his power, the air and fur of the animals, is all that is needed to infest a region of fungi and mold. I plan to place Zuggtmoy in a lower state where it can only make one type of attack, making it difficult to approach.


Its presence wreaks havoc on nearby settlements, dozens of sick people in the border fortress, adventurers who barely approach the site, find a dead deer infested with brown fungi, unknowingly infected. Inside the fortress, they are told of the rewards and the caves, adding to all that has been said and seen the fact of a disease that is ravaging the place.

When the group goes outside they will be able to find more signs of the presence of the disease in the area and as more days go by, they will be able to notice some minor effects of the infection, they should hurry and find the root of the problem. While in the caves they fight for supremacy between those who have been dominated and those who follow the jellyfish, the more days go by, the stronger the Zuggtmoy will become.

The time will be reduced and adjusted according to the needs of the adventure, but in general those are the changes that I propose, being another big change to place other creatures instead of the cultists, which could be creatures of plant or fungi type. Being a giant face of Zuggtmoy instead of the bell of chaos, changing the alignments for effects that modify the sanity. The effects of sanity as described in the DMG.

It seems to me that the same thing can be done with different types of antagonists, adding variety to adventures that are sometimes left a little behind, but that don't cost anything to renew and bring new energy.