lunes, 5 de octubre de 2020

As an introduction a REVIEW

Greetings. I'm Mexican Dice

I hope you enjoy my content related to tabletop RPGs, at the moment I'm designing material for the Dungeon Master Guild and I opened this blog to have a way of contacting with al interested people in doing so, with nothing more to say.

The F... review!

A few months ago the adventure "Big Pupet" was published and I was surprised not to find a specific review of this book published by Lamentations of the Flame Princess, although after reviewing the material several times I admit that it's  hard to review it without falling into spoilers.



ART


The strongest point of "Big Pupet" is found in its artwork section which accompanies and shapes the world that is presented to us, since almost all the pages have images similar to those of the cover in a collage style, which surprises and generates repulsion in equal parts. The quality and abundance of the images has a clear sense and although they do generate some displeasure it's well done.

The weak part in this section is related to the illustrations of the maps since they are extremely simple and break with the style presented throughout the module. Likewise, it is strange that there is no image where it is possible to observe the whole city where the conflict takes place.


STRUCTURE

The adventure in this section has another weak point, because although it begins by explaining in a general way what the game is going to be about, soon it get lost and start by detailing information about the antagonists, then go to the locations and other important elements for the plot, while constantly reversing between themes and this happens for more than half of the book.

Although it may seem very complicated what is happening, it bothers me to know that everything could be solved with some boxes dedicated to point out the details of vital importance, because in the middle of a session it can be very annoying to find a relevant piece of information.

But not everything is negative, inside the module there is a section dedicated to provide a basic guide on how to use this module, but that make obvious the author's incapacity's. In itself, it is not complicated what is happening, the players are invited to a theater, they begin to notice strange things that happen in the city and act as they wish, that is the essence. The hard part starts when they are confronted with the antagonists, since the results can be very varied. This module needs an experienced narrator.

But undoubtedly the antagonists are a great asset to the story, because although they do not have a complex background, being divided into factions, they can generate interesting interactions with city dwellers and players. 


CONCLUSIONS


Big Pupet is a mess, but I'm looking forward to a one-shot of the strange module, in general I don't think the described facts will last for more than three games, so in my opinion it's a short game. The creature's features and abilities are meant to be used with Loftp and other games from the OSR, but with some imagination they can be used in whatever system the narrator likes. In short, this module requires a certain amount of effort on the part of the master of ceremonies.

I recommend this adventure for people who like to role play because they enjoy the strange and exciting ways in which a group of players can resolve conflicts, no matter how bizarre. Similarly, the manual is full of art that can be uncomfortable and is not suggested for children under 18.

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