I managed to organize my group of players and the first game in the world of Tenra took place.The game consisted of what was stated in Tenra's previous post, to summarize, the feudal lord of a small town asked the group of adventurers to explore a haunted mansion with the objective of avoiding the participation of the order of the phoenix in his town.
Although the adventurers are somewhat varied, since they are a fairy and two warriors (one of them possessed by a mutant). They soon began to work as a team and although their personalities clash, they were quickly assembled and soon arrived to the mansion.
In the haunted mansion they were greeted by multiple specters, one of them was a maid who managed to knock them out and place each one in a room with its respective trap. With difficulty each adventurer escaped from their respective trap.
Once united they decide to confront the main ghost of the mansion, at that moment they realize that the owners of the mansion were captured by the desire for revenge of their abused servant, the heroes decide to side with the owners and purify the place, making everything disappear.
In the end they were rewarded by the lord of the village and decided to embark to a nearby thieves' camp, with the intention of defeating them and making them work for them... Or something like that plans one of the players with a lot of hunger for power.
As a guide I used several ideas from the module "The hell house beckons", using the description of some rooms to create simple traps. And for the creatures I used the bestiary from "Monters of the Orient", with almost no noticeable changes.
At the moment the system is not generating me too many problems, but I feel that as the players level up, the rules are going to become more and more complicated for them, I can't imagine making a long campaign with this system, there are too many details.
And now I have to think about what to do with the problem of the thieves, I will probably look for inspiration in a sandbox type module.
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