To create a campaign in the world of Tenra the main thing is to understand the faction system of the world, on the one hand each region has its feudal lord with a personal army. While on the other side are the Buddhist orders and the native demons of the world. There is nothing else.
The initial region of the adventurers will be the newly created Oshu, a coastal region generally led by elderly people. It reports a serious problem, since a few months ago on an island near its shores the mansion of an old merchant is full of screams and strange events, it is necessary that a group of brave adventurers clean the house of evil spirits.
To start the conflict clock ticking, the adventurers will feel the pressure to solve the problem of the haunted mansion as well to avoid intervention of the order of the phoenix a religious organization that if it gets involved would get the town into a whole new set of problems.
The town, like any other, needs some background, some important personalities. Oshu is an island formed from the remains of an ancient dragon, its north coast bears a striking resemblance to a sharp tail. Oshu belongs to the Tadamasa, a noble family that has always maintained a strong alliance with the monks of the Dōjo mountains. This explains the absence of a temple in the village, since the monks of the mountains, usually reject the existence of religious buildings.
npc's
Obu Tadamasa: Old lord of the village, he is in his 130th year and is rumored to be sustained by the spirit of powerful spectres. He maintains a loving and reasonable appearance.
Gabamunta: Muscular man of 30 years old in charge of helping the villagers with their spiritual problems.
Zaki: Owner of the local bar and main merchant of shark tails, the main source of wealth for all of Oshu.
the adventure
On the outskirts of Oshu there is a rumored appearance of a structure that only reveals itself on the nights of the full moon, people say that within it are hidden warring spirits. Tadamasa needs a group of brave people who can solve the matter of the supposedly haunted mansion, before some religious order finds out and wants to intervene.
When the group attends the mansion, they may encounter different specters, with a geisha who will try to seduce, enchant or poison them. Warriors made of mud, eager to fight. Deformed ghosts that hide in the glass of the mirrors. To clean the place, the group will have to find an object of great value to the main spirit and set it on fire.
The creatures, ghosts and whatever the characters have to fight with, will be of a manageable CR level for them, taking into account that they are 6 should be able to defeat creatures between CR 1 to 3.
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